Features
Everything GoTombola does, on one page
From preparation to the last winner: search for a word, pick your case — school, club, nonprofit, company —, your country, and open what interests you.



- Randomness nobody controlsThe randomness comes from a public source and the draw is time-stamped by a European trust provider. Nobody can pick the winners.
- Reserve winnersRanked reserve winners for each prize, drawn in the same draw, to replace an absent winner without running the draw again.
- Run the draw yourselfChecks, closing sales, a final review, then the draw prize by prize before your eyes. No waiting for anyone.
- The instant drawEvery ticket is drawn as soon as it is paid, and the participant scratches their ticket on their phone to see the result.
- A result sealed for five yearsThe result is signed as soon as it exists and kept for five years where nobody can change or delete it. Running the draw again gives the same winners.
- Anyone can check itA participant, a partner or a court officer drops the file on verify.gotombola.co and sees the draw redone in their browser, without uploading anything.
- Each prize among its own ticketsWhen participants bought their tickets for a specific prize, each prize is drawn among its own tickets only. The screen tells you so in plain words.
- Fair by designEach prize is drawn with equal chances among the tickets that can win it. Your raffle's rules, such as "one prize per person", are applied by the draw itself.
- Handing over the prizesAt the prize table, find a ticket on your phone, see what it won and mark "Prize handed over". Two phones never hand over the same prize twice.
- Printable winners listA poster with a QR code to the results, a winners list or one page per prize, in your campaign's colours, to print or save as a PDF.
- Publish the winnersIn one move, the winners appear on your campaign page, prize by prize. You can take the list down later.
- Several draws in one campaignOne link and one page, but several draws, each prize attached to its own.
- Tell every participantSend each person their result by e-mail, or by text message if they left no e-mail — to everyone, to winners only or to the others only. You see how many people will be told before sending.
- The draw fileDownload the result and its proof, to hand to a court officer or to check yourself.
- The fairness reportA document in your campaign's colours that explains the method and shows the draw in figures, prepared by our team.
- How to collect the prizesWrite once how prizes are collected, for the whole campaign or prize by prize: your winners read it on their ticket, in the room and on the winners wall.
- Preview the result pageSee the result page as your participants will, winners or not, on a phone or a computer and in each language of your campaign.
- Take out of the draw, put back inTake a purchase or a ticket out of the draw, then put it back if needed, after a read-back; the purchase stays paid and a winning ticket stays in the draw.
- The check after the drawEvery winner is checked against their ticket and every prize against its copies; you read the verdict in plain words, such as “No anomaly”.
- Ticket check before the drawOnce sales are closed, every ticket in play is checked; those from an unpaid sale are flagged, and you decide to take them out or keep them.
- A company's promotional lotteryIn France, a company that gives entry to a draw with a product declares it in the console. Our team reads the declaration.
- The permit before launchYou upload the document signed by the authority; it is kept, dated, then checked by our team. A paid campaign does not open without it.
- “Tell us” about your projectDescribe your raffle in writing, out loud or with a photo of your poster; the sheet fills in while you speak.
- A new campaign, described in a few sentencesDescribe your new campaign in your own words; the console prepares the sheet. Today, our team creates it with you, when you ask.
- Apply for the permit with usRather than going to the town hall yourself, you hand us the application. We prepare it with your campaign's details and send it in your name.
- Launch, pause, closeBefore sales open, a “Ready?” check goes over the essentials. Then you pause, resume or close in one move.
- Name, dates and priceThe campaign's name, when sales open and close, the draw date and the ticket price. Every change is read back to you before it is saved.
- Next year's editionRebuild last year's campaign and choose what you keep: prizes, partners, photos, sellers, team. The dates move forward by a year.
- Quantities and bundlesOffer single tickets or bundles of several tickets, with their price and name. You see how many times each one was chosen.
- The partners who give prizesName the bakery, the garage or the hotel that gives a prize, with its logo and website. You choose the order they appear in on your page.
- Your prizes, well organisedAdd your prizes with their photos, paste a list from a spreadsheet and put them in draw order by dragging them. A prize already won never disappears by mistake.
- “To do”, your checklistEverything left to do, phase by phase, with one button per line: you know what blocks your launch and what to do next.
- Compare your campaignsPut your campaigns side by side, or this year's next to last year's, in one click.
- One prize per person, if you likeLimit how many prizes one person can win; the rule is shown on the prizes screen.
- The “Permit verified” sealOnce your permit is accepted, a seal says so on your campaign page, the tickets, the share images and the draw file.
- Your campaign's toolsIn the settings, switch each tool of your campaign on or off: event day, ticket books, sellers, referrals… each with its own sheet.
- Your campaigns, your wayAs cards, a list, posters or a timeline of months: see all your campaigns at a glance, grouped by organization.
- Your offline salesDeclare what you sold outside the platform: the amount adds to the total shown on the walls and counts toward your milestones.
- Your planned tickets and the real limitSay how many tickets you plan, and see which limit actually stops your sales.
- Connected ticket booksCreate your paper ticket books, print each one's QR code and follow, class by class, the books handed out, sold and paid.
- The add-on donationJust before paying, your participants can add a donation. You choose the amounts on offer.
- The online sale pageYour participants pick their tickets on your campaign page, add a donation if they wish and pay in a few taps.
- Your sellers and their groupsPupils, players, volunteers: each has their own record, link and QR code, and their sales are credited to them.
- Giving tickets awayAfter buying, a participant gives their tickets to someone close, by e-mail or by hand, with a short note.
- MilestonesAnnounce milestones to reach together; the next one shows on your campaign's home page to motivate everyone.
- ReferralsEvery buyer gets a link to share; sales that come from it are credited to them, and you can show the referrers' ranking.
- Sales in the roomOn your gala evening, your hosts record every paper ticket sold from their phone, with no account, and you follow the room live.
- Short link, QR code and posterCopy your campaign's short link, download its QR code in the style you like, and a poster or flyer ready to print.
- Ticket books printed for youIn France, your ticket books designed online from your campaign, then printed and delivered by our partner printers.
- Tracking linksOne link for the poster, one for the newsletter, one for your social media: you see what each one brings in.
- Ticket book coversOne cover per book, with its QR code and numbers, ready for your printer: pick a design, check the preview, send them a link.
- Connect Stripe yourselfOpen your organisation's Stripe account, finish its verification or reconnect it from the console, then switch it on for your campaign.
- Pay with PayPalYour participants pay with their PayPal account once you have added your organisation's PayPal business account.
- Tax receipts, sent for youIn France, tax receipts for donations are issued in your organisation's name, numbered, sent to donors and kept.
- Your participants' payment methodsCard, Apple Pay, Google Pay and your country's methods: you see what your participants can use, and you switch it on for the campaign.
- Bizum in SpainBizum mobile payment, for Spanish campaigns.
- Correct, resend and download receiptsOpen a receipt, correct it, resend the e-mail to the donor or download all the campaign's receipts at once.
- Flex modeWhen your campaign goes beyond what its offer covers, it keeps selling. A share of the money collected beyond that is invoiced; you switch Flex on or off yourself.
- Get paid with HelloAssoAn association established in France connects its HelloAsso account; its participants pay on the HelloAsso page and the money goes to the association's account.
- Get paid with StripeYour organisation opens or connects its own Stripe account; your participants pay by card and with the methods switched on in your account, and the money is paid to you directly.
- Get paid with SumUpConnect your SumUp account; your participants pay by card on the SumUp page.
- MB WAY and Multibanco in PortugalIn Portugal, your participants can pay with MB WAY or Multibanco, through your organisation's Stripe account, when you switch them on there.
- No payment forgottenWhen the notice of a collected payment does not arrive, the sale is found and completed by itself. Our team keeps an eye on every service.
- Pay laterA participant chooses “Pay later” and receives a link to pay. You see their promises and can cancel them.
- Pay on the spotA participant reserves tickets and pays in cash or by cheque. You find their pre-orders “to collect” and mark them paid: their tickets are then sent.
- Payment trackingWhat the campaign received through each payment service, what is pending and what needs action, in plain words.
- WeroWero account-to-account payment, expected for your participants.
- Your campaign's offerYou see what your campaign's offer includes and move up to the next offer by paying only the difference, before or during the campaign.
- Bancontact in BelgiumYour Belgian participants pay with Bancontact when your Stripe account accepts it.
- Card, Apple Pay and Google PayYour participants pay by card, Apple Pay or Google Pay on your payment provider's checkout page.
- iDEAL in the NetherlandsYour Dutch participants pay with iDEAL when your Stripe account accepts it.
- Options paid at launchA paid option shows its price and is paid by card when the campaign launches, or on its own along the way; each says whether it was bought, offered or included.
- Satispay in ItalyYour Italian participants pay with Satispay when your Stripe account accepts it.
- The health of your paymentsOur team follows, for each payment provider and each campaign, successful and failed payments and how long their confirmations take.
- The tax receipt notice on the purchase pageIf your organization can issue tax receipts, the purchase page says so and asks for the donor's address for their receipt.
- TWINT in SwitzerlandYour Swiss participants pay with TWINT, in Swiss francs, once TWINT is switched on in your Stripe account.
- Your invoices and cardsWhat is due and when, every invoice as a PDF, your cards and your billing details, all in one place.
- The counters wallDuring the sale, on a TV or a giant screen: the amount raised, the tickets, the countdown and your campaign's QR code.
- The draw, liveStream the winners wall or the counters wall on the big video platforms and your social media, with no software to install.
- The online roomOne link or QR code, and your whole audience follows the draw at the same moment, on their phone, with no account or app.
- The winners wallThe screen the whole room watches: winners revealed prize after prize, in the layout you choose, from a list to a podium. A demo mode lets you prepare it.
- Counters in the online roomBefore the draw, the room shows your live counters, with a button to buy more tickets.
- Pair a screenPair the room's TV, tablet or computer once from your interface, with no account and no link to pass on.
- Presence and applauseEveryone sees how many people are there and applauds in one tap; reactions show for everyone.
- Record the wall on videoRecord your wall in the browser, with sound, and leave with a short film per winner to share.
- Scenes in relief and a dressed-up QR codeScenes in relief behind your counters that react to sales, and a dressed-up QR code that always scans.
- See what a screen showsFrom "My screens", see how each screen really shows your wall, and the points to check before event day.
- The big prizes on stageFor an evening, keep the big prizes for the end and reveal them one by one from your phone.
- The community, liveOn the purchase page, an anonymous card shows how many people are looking at your campaign and the encouragements they send.
- The control room on your phoneOpen the doors, start the draw and move to the next winner from your phone, with a preview of what the audience sees.
- The draw in the online roomWinners reach every screen at the same moment, with sound for those who turned it on. No winner is sent before being revealed.
- The look of your screensA style, a seasonal mood, your colours or the club's, light or dark, on both walls.
- The prize deskA screen shows the prizes still to collect by ticket number; from your phone, you call the next number to the desk.
- The tables rankingDuring an evening with sales in the room, the wall ranks the tables by amount raised, without any name.
- Announcements and a thank-you screenShow a short message to the whole room, then, at the end of the draw, a thank-you screen: your message, the amount raised and how to collect the prizes.
- The sound of the drawA sound theme goes with the draw on the walls and in the rooms; for a live stream, you set the sound and an alert warns you if the broadcast is silent.
- The wall over your live streamThe counters wall shows on a transparent background, to sit over your camera picture in your production software.
- Where the wall's QR code leadsChoose where the QR code on the wall leads: your campaign page, with your tracking settings, or the address of your choice.
- Your campaign in several languagesAdd a language and your page's texts are translated and put online at once. You read them over, you correct them, and your visitors pick their language on the page.
- “Write it for me” and “Review my page”A text suggested from your campaign's details, shorter or warmer on request, that goes in only if you choose it. And up to six tips on your whole page.
- Confirmation and tickets by e-mailAfter each purchase, the participant gets their tickets by e-mail, in their language and in your colours. If something is missing, a second e-mail asks them to complete it.
- Images ready to shareEach campaign has its own images for social networks and messages. Pick the prize you feature, show the amount raised or not, and download them in one click.
- Photos and videos on the pageShow your campaign in photos, add an online video and choose the image that goes with your link when it is shared.
- Publish or take down the pageYou see whether your page is online. You can take it down, put it back online or archive it when the campaign is over.
- Questions asked at purchaseChoose the contact details you ask participants for and add your own questions: class, team, member number. Each field says why it is asked.
- The campaign's e-mailsEvery e-mail the platform sends, in the order they go out. You switch off the ones you don't need and send yourself a test.
- The order of your pageMove, hide or show each section, right on your page. The history keeps every published version: see it as a visitor does and go back to it if you need to.
- The platform's text messagesWhen a participant left no e-mail, their confirmations and results go out by text message, in their language, under the GoTombola name.
- The reminder the day before the drawEvery ticket holder gets a reminder the day before the planned draw. You can switch it off for your campaign, and anyone can unsubscribe in one click.
- The texts of your pageWrite the presentation, the tagline and the practical details block by block, with the real page beside you. Keep a draft, publish, or go back to the previous version.
- Tickets in the phoneFrom their page or a ticket, the participant keeps their tickets in their phone's wallet, with the campaign's image and your logo.
- Told on your phoneTurn on notifications on your phone and choose the ones you want as your campaign moves forward.
- Urgent alerts by text messageHave your phone number checked and get a text message when something needs your attention, especially on draw day.
- What your page showsShow or hide the counters, the dates, your contact details and sharing. Before you publish, you are told what hiding something changes.
- Your rules on your pageUpload your rules as a PDF: you see its first page before publishing, and you can replace it or go back to the previous one.
- The sales dashboardThe amount raised, the tickets, the average basket, sales hour by hour and a forecast at closing. Updated with every payment, ready to print or save as a PDF.
- Exports for the treasurerExport sales and tickets with the columns and format you choose, keep your settings for next time and find your files in "My exports".
- Sales and buyersThe list of every sale in your campaign. Search by name, e-mail or phone, and filter what is still to be collected or what was taken out of the draw.
- Sales per linkFor each tracking link, such as the poster or the newsletter, the sales and the amount it brought in, checked every night against your totals.
- The campaign reportAn end-of-campaign document, in a short and a detailed version, with sales, prizes, visits and partners. Prepared by our studio.
- The campaign's documentsFor a Signature campaign, the documents our studio publishes for you, to read online or download, with an e-mail for each new one.
- Where your visitors come fromVisits to your pages, where they come from and how many turn into purchases. Measured without cookies or fingerprinting: you have no measuring tool to add.
- Carts, donations and breakdownThe dashboard shows carts, donations, how sales break down and the ranking of your referrers.
- Edit a ticketCorrect a ticket's holder or give it a custom number; a number can never be used twice.
- Export prizes, winners and sellersYour campaign's files: prizes, winners, results per person, sellers and groups, referrers, ticket books, pre-orders and promises.
- Find a ticketType a ticket number: you see its status and, if it won, the prize and how to collect it.
- How each prize is doingFor each prize, the tickets it draws and their pace over the last hours, grouped by the partner who gave it.
- Import your paper ticketsImport the tickets sold on paper, with their numbers and holders: they enter the draw.
- Import your prizes and partnersYour prizes and partners from a file, with their pictures by link or in a ZIP; a low-quality picture is flagged.
- Import your sellersYour sellers and their groups from an Excel or CSV file: preview, check, confirm, then a report.
- The ticket listEvery ticket of the campaign, page by page, with its holder and status, ready to export.
- Support steps into your consoleWith your consent, GoTombola support looks at or fixes your campaign under its own name, for a limited time. Every intervention is written in the log, and you get a summary by e-mail.
- Visitor counts without cookiesKnow how many people visit your campaign's site, with no cookie and nothing stored in your visitors' browsers.
- An account in momentsCreate your account with your e-mail address. Once you enter the code you receive, the console finds the campaigns and invitations already linked to that address.
- Clear rolesReady-made roles, or your own. Nobody can give more rights than they hold, and some actions stay reserved for the owner.
- Organisation membersThe owner and the administrators invite members, change their role or remove them. A member can also leave on their own.
- Participants' data protectedSeeing participants' contact details is a separate right. Without it, you read "Camille M.", with no e-mail or phone. Exporting is another right.
- Safe sign-inA code sent by e-mail, or a passkey: your face, your fingerprint or your device's code. Every addition or removal is reported to you by e-mail.
- The campaign teamInvite the people who help you, each with a role, a job title and an end date for their access. Removing someone takes effect straight away.
- Your organisation's spaceYour charity, school or club has its own page, with its campaigns. The name, address and logos are entered once and used by every campaign.
- Confirm it is really youBefore a sensitive action, such as exporting personal data, the interface asks you to confirm who you are, with your usual sign-in method.
- Sign in without a passwordA code sent by e-mail, a passkey or your Google account: one account per address, and sign out of all your devices in one click.
- Team access reviewInactive members are flagged, an access review is offered, and you reuse the team of another campaign instead of inviting everyone again.
- Your phone number, verifiedAdd your number to your account, verified by a code sent by text message: support can call you, and you get urgent alerts if you want them.
- The Signature siteA site designed by the GoTombola studio, on your campaign's own domain, showing your sales, your sellers and your prizes live. You comment on it, the studio makes the changes.
- A page templateA template dresses the whole page at once: header, style, colours and illustrations. The console recommends a few for you.
- A style and a seasonal decorA font, shapes and a decor for Christmas, a school fair or a match. Animations stay still for anyone who reduces motion.
- Comment on your Signature sitePin your remarks directly on your site's preview, then send them to the studio all at once.
- Logo and bannersUpload your logo and banner. On phones and tablets, the banner follows the key point you chose.
- Page and e-mail coloursA catalogue of themes to search by mood, season or sport, or your own colours, with suggestions taken from your logo.
- The Designer for your pageYour real page in the middle, every setting around it: sections, texts, photos, journey, style and languages. Undo, redo: nothing changes online until you press “Publish”.
- Your own addressYour campaign on its own domain, with its certificate. We can buy the domain for you, or tell you what to set if you already have one.
- A private preview of your siteBefore it opens, you see your Signature site at a private address, hidden from search engines, without touching the live site.
- How prizes and partners are shownMosaic, gallery, list or cards: choose how your prizes and partners appear on your campaign page.
- Look suggestionsColors, a style and a theme that suit your campaign and the season, with the reason for the choice; try them on the preview before you save.
- Send your material to the studioLogo, prize photos, texts, rules: drop them from a link, without an account, or simply reply to the studio's e-mail.
- Variants of your domainAnother extension or a typo of your address leads to your site, securely, and cannot be used to send fake e-mails.
- Buying on your own websiteA small piece of code placed on your club's or school's website opens ticket buying right there, in the site's colours.
- Documents for your guestsA space where the people you invite, such as a supplier or a partner, read the campaign's documents without entering your console.
- Help on every screenThe words of the trade explain themselves when you point at them, and a button opens the screen's help beside the page, with "Show me".
- The moments after buyingRight after paying, the buyer sees their tickets appear one by one, and can scratch them when the campaign offers an instant win.
- The organisers' consoleThe app where you run your campaigns, on a phone as on a computer, and which can be added to your home screen. Each campaign has its home page, its next step and the countdown to the draw.
- The participants' spaceA page where the participant signs in with a code received by e-mail, with no password, to give their tickets to someone close.
- Your interface in your languageChoose the language of your interface: amounts, dates and times are written the way your language writes them.
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Your raffle, guided step by step
Create your campaign: at every step, the interface tells you what is left to do, right up to the last winner.










